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From: Jeric@cup.portal.com
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To: lightwave-l@netcom.com
Subject: Re: Mac compatibility
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Date: Wed, 25 Jan 95 01:56:42 PST
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>
>Jeric@cup.portal.com nearly flamed off about Mac compatibility:
>
>> Joe Angell writes:
>
>>>Don't mean to be rude about this, but if you RTFM, it should help. On
>>>page 46 of the Toaster 4000 manual (LW section) it has the answer: select
>>>"Square Pixels" from the little pop-up menu that usually says Toaster/D2.
>>>That'll use square pixels. I guess you can't blame Macs for being the
>>>least compatible of computers -- but you can blame Apple...
>
>>-- Joe
>
>>This is incredibly wrong-headed. Square pixels are a boon to those
>>working in 2D animation--ever rotate a brush in DPaint?
>
>We're getting a little testy. (no coffee this morning? :-)
>The Mac was aimed at the DTP market and consequently, has
>a 1:1 aspect ratio to make WYSIWYG more or less true when
>printing on lasers printers. (Hmmm. Or is the reverse
>true... The DTP niche munged onto the Mac, because it
>happened to have square pixels?)
>
>Anyway, this 1:1 aspect is a *good thing* when working
>with print output. It's a *bad thing* when working with
>video.
>
>>For the Amiga to slavishly have rectangular pixels like the IBM piece
>>o' crap was a serious shortcoming.
>
>NOT! The Amiga was designed for video applications, so as a
>result, it's preferred display modes conform to video
>standards -- interlaced 15KHz instead of VGA 31KHz, though
>that's also possible on newer (post OCS) machines.
Bunk. A Mac display can be encoded to video, the pixels are still
square , what's the problem?
2D rotation of brushes is a major pain in the butt on the Amiga, and
square pixels would have fixed it.
Just cuz I prefer the Amiga didn't mean I became an apologist for it.